Post by Gareth on May 29, 2013 17:23:27 GMT
Forum member Sergio has kindly shared a number of house-rules he is using with his group. All of them are excellent and worth checking out, but his idea regarding the charging rule especially caught my attention. Here is his idea:
'...charging requires that the model moves at least three squares in a straight line, without entering in a square occupied by another model.'
This made me think about the charging rules (p.8) and movement in general in greater detail. After some rumination on the matter I have decided to alter the charging rules thusly:
'If a model's movement has bought it into contact with an enemy that turn half then it is considered to have deliberately charged and gains +1 to its melee roll during the ensuing attack. A charge move may not pass through squares that are adjacent to opponents who are not either engaged in melee or shaken.'
The illustrations below demonstrate this amendment:
A (Elf Knight) and B (Dwarf Barbarian) enter a room containing two Orc Warriors (C and D) and an Orc Mage (E). The hero players decide that neutralising the Mage quickly is important.
The Elf Knight decides to charge the Mage. However he cannot charge past the two Orc Warriors without entering squares adjacent to them (grey for C and diagonal lines for D). He is unable to get at his foe!
To get around this problem the Barbarian charges Orc Warrior D. Providing the Barbarian isn't shaken or killed in the ensuing melee, the Elf Knight can now charge safely past D, ignoring C and close with the Mage.
I am also considering rather drastic changes to the Stealth attribute, which in it's current format I consider rather confusing, and these alterations to charging will facilitate that.
Any thoughts? Also, should this be broadened to movement in general? As in any movement that enters squares adjacent to an opponent is considered a charge? Let me know!
'...charging requires that the model moves at least three squares in a straight line, without entering in a square occupied by another model.'
This made me think about the charging rules (p.8) and movement in general in greater detail. After some rumination on the matter I have decided to alter the charging rules thusly:
'If a model's movement has bought it into contact with an enemy that turn half then it is considered to have deliberately charged and gains +1 to its melee roll during the ensuing attack. A charge move may not pass through squares that are adjacent to opponents who are not either engaged in melee or shaken.'
The illustrations below demonstrate this amendment:
A (Elf Knight) and B (Dwarf Barbarian) enter a room containing two Orc Warriors (C and D) and an Orc Mage (E). The hero players decide that neutralising the Mage quickly is important.
The Elf Knight decides to charge the Mage. However he cannot charge past the two Orc Warriors without entering squares adjacent to them (grey for C and diagonal lines for D). He is unable to get at his foe!
To get around this problem the Barbarian charges Orc Warrior D. Providing the Barbarian isn't shaken or killed in the ensuing melee, the Elf Knight can now charge safely past D, ignoring C and close with the Mage.
I am also considering rather drastic changes to the Stealth attribute, which in it's current format I consider rather confusing, and these alterations to charging will facilitate that.
Any thoughts? Also, should this be broadened to movement in general? As in any movement that enters squares adjacent to an opponent is considered a charge? Let me know!